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There is no directional graphic that tells you where to expect an attack to come from and you can only survive one to two hits depending on where they land. Though, at the same time, M&B is a lot more… raw.
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Attacks must be read through animations and blocked in the corresponding direction, and the same care and caution must be taken with attacks. You make your own stories, like “the time you took on the largest army in the land in the bloodiest fight of your life” or “that time you sieged the same castle for three hours.”īut when you aren’t making political decisions or commanding armies around, Mount & Blade is a great tactical combat simulator. It’s a game about freedom of choice in its purest sense, with no real story quest to propel the player in a certain direction. The game’s single-player component tasks players with exploring a large open-world, building up an army, going on quests, and taking over whatever castle behooves you. Mount & Blade has always been a game about large-scale conflict, sporting battles that supported up to hundreds littering the same battlefield at once. This is the series that, for all intents and purposes, pioneered the style alongside the Age of Chivalry Source mod in 2007. It would be a complete disservice to discuss directional melee combat mechanics without talking about Mount & Blade.
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